It could also mean stitching together several hours of footage to create video tutorials. For example, assembling storyboards, animatics and video clips. The base goal is to provide a great editing experience when working on a short film production. In 2021, the Video Sequence Editor will undergo significant improvements to meet the challenges of a production environment. Furthermore, the Asset Browser means portability, because assets can now be standardized and consistently accessed….wherever you are your computer happen to be. Standard shaders, node groups, textures, HDRI maps, and hair setups will become more straightforward to master and use.Īnd the Asset Browser will mean increased discoverability, because items have better previews. First off, the Asset Browser makes content management in Blender easier. It’s arranged into categories including scenes, animations, objects and collections, geometry, shading, images and sounds, and environment.Īdvantages to you. The long-awaited Asset Browser is a new editor window in Blender, allowing you to create and save asset libraries.
The Geometry Nodes Modifier, an early edition to the Everything Nodes project.
What will add-on developers make with these new superpowers?īecause while this project is guided by Blender, its full potential will only be unleashed by the wider community. As its capacity increases, Everything Nodes will create the potential for entirely fresh add-ons. So by the time you get your mouse on it, Everything Nodes will be focused on doing what artists need most.
Talking of real-world applications: Blender’s new Open Movie Sprite Fright is guiding initial targets for this project, with the creative team playing an active role in designing and testing Everything Nodes. See this recent post on the Blender Developers’ blog for more details. For example, it speeds up set-dressing with the likes of pebble-scattering, flower and tree scattering, and more. As with everything in Everything Nodes, the geometry nodes modifier prioritizes real-world applications. One example, available in 2.92: the new Geometry Nodes Modifier. The foundations for Everything Nodes are already in place. For a sense of what’s possible, see Blender’s own Simon Thommes and his #nodevember contributions on Twitter. Put another way: you reduce the time and effort needed to create even the most elaborate work.
Well, this approach means that flexibility and granular control get a massive bump, ensuring that complex results are easier to generate and manage. So… why should you want to make everything with nodes? Think of how nodes are currently used to craft shaders and materials, but then vastly expanded. As the name suggests, Everything Nodes allows you to use nodes to make almost all aspects of your projects, procedurally. By the time it’s matured, there will be whole new ways to create within Blender. On the Studio side, a new Open Movie called Sprite Fright was greenlit, and is currently in the early stages of production.Īnd this year, there are a bunch of other innovations coming up.
There were no less than four releases, including one Long-Term Support release. To recap: in 2020, Blender saw huge developments, both technically and creatively. Let’s leave 2020 behind and look forward to a new year, and new projects at Blender.